Sharing a few things I've found out using the Babylon Unity Toolkit for the first time
Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.
Implementing a market for goods of financial products in python using a double auction system
Numpy uses a custom boolean type which differs from the base bool type. We investigate and share some ways in which this can bug your code.
A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material
Implementing a simple camera shake in Unity from scratch.
Convert an object's texture to HSV and rotate the Hue depending on position
Creating a Scriptable Object definition for pools of game objects to be drawn. Useful when creating environments.
Two lightweight ways to simulate shadows from a cloud cover in Unity URP