Find all the terms you'll need to know to navigate the Unity and Game Developer world
The frequency at which frames (or images) are rendered to the screen. A frame rate of 60FPS means 60 images are rendered per second.
A lightmap is a pre-calculated texture used in computer graphics to simulate realistic lighting on surfaces and objects within a scene.
Raycasting (or Ray Casting) is the process of determining what objects are in a path, given a starting position and direction.
Serialization is the process of converting a data object into a format that can be stored (such as files on a hard drive) or transmitted over a network.
Viewport refers to the part of the game world that is currently visible to the player through the camera and is dynamically updated based on the camera's position and perspective.