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Glossary

Find all the terms you'll need to know to navigate the Unity and Game Developer world

    f
      Frame Rate

      The frequency at which frames (or images) are rendered to the screen. A frame rate of 60FPS means 60 images are rendered per second.

    l
      Lightmap

      A lightmap is a pre-calculated texture used in computer graphics to simulate realistic lighting on surfaces and objects within a scene.

    r
      Raycast

      Raycasting (or Ray Casting) is the process of determining what objects are in a path, given a starting position and direction.

    s
      Serialization

      Serialization is the process of converting a data object into a format that can be stored (such as files on a hard drive) or transmitted over a network.

    v
      Viewport

      Viewport refers to the part of the game world that is currently visible to the player through the camera and is dynamically updated based on the camera's position and perspective.

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