Add juice to your game by changing your PostProcessing effects parameters at runtime in Unity URP and HDRP.
2 ways to replace the default system cursor in Unity.
First part on how to generate a map like the GC version of Animal Crossing. Creating a high ground / low ground mask.
Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.
Visualizing a grid for development in editor play mode for Unity using Gizmos
Sharing a few things I've found out using the Babylon Unity Toolkit for the first time
Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material
Implementing a simple camera shake in Unity from scratch.