Tips & Tricks for your Programming

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  1. Modifying PostProcessing Effect Parameters at Runtime in Unity

    Add juice to your game by changing your PostProcessing effects parameters at runtime in Unity URP and HDRP.

  2. Setting up a Custom Cursor in Unity

    2 ways to replace the default system cursor in Unity.

  3. Procedurally Generating a Animal Crossing World - Part 1

    First part on how to generate a map like the GC version of Animal Crossing. Creating a high ground / low ground mask.

  4. Flatten 2D array in Unity C#

    Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.

  5. Playmode Grid using Gizmos in Unity

    Visualizing a grid for development in editor play mode for Unity using Gizmos

  6. Getting Started with Babylonjs Unity Toolkit

    Sharing a few things I've found out using the Babylon Unity Toolkit for the first time

  7. Creating a custom mesh in BabylonJS

    Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.

  8. Easily Remove Missing Components from GameObjects

    Providing a function and an editor script to clean GameObjects containing missing components in Unity.

  9. Writing an Array to Texture File in Unity C#

    How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material

  10. Implementing a Simple Camera Shake

    Implementing a simple camera shake in Unity from scratch.