Noveltech

Tips & Tricks for your Programming

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  1. Svelte Tricks #1 - How to Comment a Component and its props

    Commenting a component and its exposed props in svelte

  2. Procedurally Generating a Animal Crossing World - Part 1

    First part on how to generate a map like the GC version of Animal Crossing. Creating a high ground / low ground mask.

  3. Cloning Issues with Skinned Meshes in Threejs

    Fixing clone issues on skinned meshes

  4. Benchmarking Array iteration in Javascript

    Checking the difference between 1D and 2D array iteration time and optimizing the loop

  5. Getting Started with Babylonjs Unity Toolkit

    Sharing a few things I've found out using the Babylon Unity Toolkit for the first time

  6. Creating a custom mesh in BabylonJS

    Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.

  7. How to implement Memoization in Dart and Flutter

    Implementing Memoization and talking about the benefits of caching with a working example and how it helped a real life startup reduce their cost and bring compute time down to nothing

  8. How to Perform Polymorphism on Object from Different Classes in C#

    A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class

  9. Writing an Array to Texture File in Unity C#

    How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material

  10. Implementing a Simple Camera Shake

    Implementing a simple camera shake in Unity from scratch.