Sharing a few things I've found out using the Babylon Unity Toolkit for the first time
Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.
Implementing Memoization and talking about the benefits of caching with a working example and how it helped a real life startup reduce their cost and bring compute time down to nothing
A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material
Implementing a simple camera shake in Unity from scratch.
Convert an object's texture to HSV and rotate the Hue depending on position
Creating a Scriptable Object definition for pools of game objects to be drawn. Useful when creating environments.
Two lightweight ways to simulate shadows from a cloud cover in Unity URP
Sharing a more complex billboard shader in shadergraph that fixes lighting issues from our previous shader by using different calculations for billboarding, and sets custom normals