Setting up our Patrolling System by creating a linked list of Waypoint Nodes and explaining ways to expand it.
Learn how to handle Player input for Movement with an Animated Sprite using a State machine
Use Variables and Functions to write a Fight Scene for a text adventure, using Ink & Inky
Using Svelte adders to easily setup a Svelte project or add dependencies
Understanding the LCD effect and replicating it on Shadertoy to achieve a base for retro looks.
Introducing Mermaid for Diagram visualisation. Handles flow charts, Gantt charts, class diagrams... Visualising the flow of a procedurally generated story.
Commenting a component and its exposed props in svelte
First part on how to generate a map like the GC version of Animal Crossing. Creating a high ground / low ground mask.
Fixing clone issues on skinned meshes
Checking the difference between 1D and 2D array iteration time and optimizing the loop
Sharing a few things I've found out using the Babylon Unity Toolkit for the first time
Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.
Implementing Memoization and talking about the benefits of caching with a working example and how it helped a real life startup reduce their cost and bring compute time down to nothing
A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material
Implementing a simple camera shake in Unity from scratch.
Convert an object's texture to HSV and rotate the Hue depending on position
Creating a Scriptable Object definition for pools of game objects to be drawn. Useful when creating environments.
Two lightweight ways to simulate shadows from a cloud cover in Unity URP
Sharing a more complex billboard shader in shadergraph that fixes lighting issues from our previous shader by using different calculations for billboarding, and sets custom normals
Creating the logic to show set the position of a gameobject to indicate if an object is focused using renderer bounds
Implementing a camera that follows the player around the map and gets offset near boundaries to avoid showing out of bounds part of the map.
Setting up a Custom Renderer Feature to replicate a basic tilt shift effect that can be stacked on top of other post processing features.
Sharing some great tutorials on how to handle lights and shadows in Unity to get good looking scenes
Implementing billboarding, camera position checks and forward checks to select a suitable sprite from a given tilesheet/spritesheet/spritemap. This enables us to only use quads and avoid manipulating the sprites through script, which should increase performance for scenes with plenty of background characters.
Implementing both billboarding and scrolling the tileset/tilemap of the character to update the face being displayed according to the camera's position
Combining distributions (Normal, Gamma, Uniform...) to fake real-world height data and sampling them using Perlin or Simplex Noise.
Talking about Strings, and How to Avoid Garbage Generation by using StringBuilder instead of Strings in C# Unity.
Make an object track the camera and always be facing it. Learning how a Billboard shader orients itself towards the camera, and how to implement this effect in Unity Shadergraph, to be used in games for vegetation and other elements (grass, pickups...)
How to create a compass in Unity, to help the player navigate an overworld section in a RPG
The simplest way to handle right click in flutter
Exporting a Runtime-generated Mesh as a FBX using the FBX Exporter package, or as an OBJ using a script.
Talking about Managed/Unmanaged code, Garbage Collection and Memory Management in Unity and Mono C#, and how it impacts instantiation.
Sharing a simple trick to distribute daily challenge levels to your players
Explaining how to create a Simple Water Shader using Shadergraph in Unity by using scrolling normal maps and the depth buffer
Creating a bounded map with connecting edges for a 2D game in Unity. Lightweight and simple solution, suitable for Battle Royales and other kind of games.
Learn to simply make a Loading Screen for Flutter Web
Using Screen Mouse Position to move around the map like in Civilization or Starcraft.
Write a dialogue or a story easily, using Ink & Inky
Using Spherecasting to create a Line of Sight for AI Characters, Detect Player and Start Fighting System.
Explaining how the ELO ranking works and showing how to calculate ranking changes after each match.
Adjusting Camera Distance and Field of View to reproduce the famous Dolly Zoom, as seen in movies such as Vertigo, Goodfellas and Jaws.
A guide/tutorial on how to make your model's eyes track an object by manipulating Texture offset in your shader. Improving the results from Part 1 and fixing issues.
Working on an Utility to automatically port assets from deprecated rendering setups to URP/HDRP
A guide/tutorial on how to make your model's eyes track an object by manipulating Texture offset in your shader.
Learn how to easily handle hover gestures in your cross-platform flutter apps
Adding Spring Bones components to Game Objects to easily implement Hair and Clothes physics in Unity, using scripts from the Unity-chan Toon Shader repository.
Streamlining the Process of adding Spring Bones components to Game Objects to easily implement Hair and Clothes physics in Unity. Based on scripts from the Unity-chan Toon Shader repository.
Learn how to detect Walls and handle contact with the Player
Learn How to Create Disappearing Platforms in Unity using Coroutines
Learn How to Import a Tilemap/Tileset to Create a 2D Platformer Game Level in Unity
Learn how to detect Walls by using Raycasting, turn back and how to handle contact with the Player
Handle Scene Management like a Boss
Generating Smooth and Eye-Pleasing Gradients using the YUV colorspace
Creating Walls and Introducing Raycasting for Object Detection
Adding User Interface elements to control our player's movements, and creating our own buttons implementation.
Learn to simply use any TailwindCSS Color Palette in Flutter
Creating a Basic Movement System for our RPG game
Learn how to make an Responsive layout for your cross-platform projects using Flutter
Comparing the alternatives, and why Unity is a great choice for Game Development
Get into Cryptocurrency Mining, what it is, how it works and learn the math behind a successful mining operation.
A short introduction to Bitcoin Options, what they are and how a trader can use them.