Visualizing a grid for development in editor play mode for Unity using Gizmos
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material
Implementing a simple camera shake in Unity from scratch.
Creating a Scriptable Object definition for pools of game objects to be drawn. Useful when creating environments.
Creating the logic to show set the position of a gameobject to indicate if an object is focused using renderer bounds
Sharing simple scripts for camera, lights management, debugging...
Implementing a camera that follows the player around the map and gets offset near boundaries to avoid showing out of bounds part of the map.
Implementing billboarding, camera position checks and forward checks to select a suitable sprite from a given tilesheet/spritesheet/spritemap. This enables us to only use quads and avoid manipulating the sprites through script, which should increase performance for scenes with plenty of background characters.