Tips & Tricks for your Programming
Expanding on the recoil effect by controlling distance and duration in the pushback function
Creating a recoil effect for characters when hit in a 2d ARPG in Unity C#
How to delete children of a gameobject while in Editor mode.
Ensure that a sequence of randomly generated numbers stays the same
Add juice to your game by changing your PostProcessing effects parameters at runtime in Unity URP and HDRP.
2 ways to replace the default system cursor in Unity.
First part on how to generate a map like the GC version of Animal Crossing. Creating a high ground / low ground mask.
Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.
Visualizing a grid for development in editor play mode for Unity using Gizmos
Providing a function and an editor script to clean GameObjects containing missing components in Unity.