Visualizing a grid for development in editor play mode for Unity using Gizmos
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
Sharing simple scripts for camera, lights management, debugging...
Setting up a Custom Renderer Feature to replicate a basic tilt shift effect that can be stacked on top of other post processing features.
Combining distributions (Normal, Gamma, Uniform...) to fake real-world height data and sampling them using Perlin or Simplex Noise.
How to create a compass in Unity, to help the player navigate an overworld section in a RPG
Using Screen Mouse Position to move around the map like in Civilization or Starcraft.
Explaining how the ELO ranking works and showing how to calculate ranking changes after each match.
Adjusting Camera Distance and Field of View to reproduce the famous Dolly Zoom, as seen in movies such as Vertigo, Goodfellas and Jaws.
A guide/tutorial on how to make your model's eyes track an object by manipulating Texture offset in your shader. Improving the results from Part 1 and fixing issues.