How to delete children of a gameobject while in Editor mode.
Ensure that a sequence of randomly generated numbers stays the same
Add juice to your game by changing your PostProcessing effects parameters at runtime in Unity URP and HDRP.
2 ways to replace the default system cursor in Unity.
Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.
Visualizing a grid for development in editor play mode for Unity using Gizmos
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
Sharing simple scripts for camera, lights management, debugging...
Setting up a Custom Renderer Feature to replicate a basic tilt shift effect that can be stacked on top of other post processing features.
Combining distributions (Normal, Gamma, Uniform...) to fake real-world height data and sampling them using Perlin or Simplex Noise.