Learn how to create, import and delete packages for your Unity projects. Packages facilitate development by making it easy to share code, shaders and assets between project, while also enabling you to easily update. We make the set up clear by explaining why to use packages and how to set them up, as well as providing samples from the Unity documentation and from our own packages.
Learn how to replace the default system cursor in Unity using either the Project Settings, or through the usage of a Canvas element with a custom script to get better control over cursor size and enable the usage of shaders
Fixing issues with missing Editor, CustomEditorAttribute or CustomEditor namespaces or types when creating a build in Unity
Expanding on the recoil effect by controlling distance and duration in the pushback function
Creating a recoil effect for characters when hit in a 2d ARPG in Unity C#
How to delete children of a gameobject while in Editor mode.
Ensure that a sequence of randomly generated numbers stays the same
Add juice to your game by changing your PostProcessing effects parameters at runtime in Unity URP and HDRP.
Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.
Visualizing a grid for development in editor play mode for Unity using Gizmos
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
Sharing simple scripts for camera, lights management, debugging...
Setting up a Custom Renderer Feature to replicate a basic tilt shift effect that can be stacked on top of other post processing features.
Combining distributions (Normal, Gamma, Uniform...) to fake real-world height data and sampling them using Perlin or Simplex Noise.
How to create a compass in Unity, to help the player navigate an overworld section in a RPG
Using Screen Mouse Position to move around the map like in Civilization or Starcraft.
Explaining how the ELO ranking works and showing how to calculate ranking changes after each match.
Adjusting Camera Distance and Field of View to reproduce the famous Dolly Zoom, as seen in movies such as Vertigo, Goodfellas and Jaws.
A guide/tutorial on how to make your model's eyes track an object by manipulating Texture offset in your shader. Improving the results from Part 1 and fixing issues.
A guide/tutorial on how to make your model's eyes track an object by manipulating Texture offset in your shader.
Adding Spring Bones components to Game Objects to easily implement Hair and Clothes physics in Unity, using scripts from the Unity-chan Toon Shader repository.
Streamlining the Process of adding Spring Bones components to Game Objects to easily implement Hair and Clothes physics in Unity. Based on scripts from the Unity-chan Toon Shader repository.