Tips & Tricks for your Programming

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  1. Setting up a Recoil Effect

    Creating a recoil effect for characters when hit in a 2d ARPG

  2. Svelte Tricks #2 - Using Svelte Adders to save time when creating a new project

    Using Svelte adders to easily setup a Svelte project or add dependencies

  3. Generate Predictable Random Numbers in Unity C#

    Ensure that a sequence of randomly generated numbers stays the same

  4. Setting up a Custom Cursor in Unity

    2 ways to replace the default system cursor in Unity.

  5. Flatten 2D array in Unity C#

    Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.

  6. Playmode Grid using Gizmos in Unity

    Visualizing a grid for development in editor play mode for Unity using Gizmos

  7. Sharing Json File of Shrine Names from BotW

    Sharing a JSON file with the name of shrines and trials from Breath of the Wild on Github.

  8. Easily Remove Missing Components from GameObjects

    Providing a function and an editor script to clean GameObjects containing missing components in Unity.

  9. How to Perform Polymorphism on Object from Different Classes in C#

    A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class

  10. Writing an Array to Texture File in Unity C#

    How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material