Tips & Tricks for your Programming
Creating a recoil effect for characters when hit in a 2d ARPG
Using Svelte adders to easily setup a Svelte project or add dependencies
Ensure that a sequence of randomly generated numbers stays the same
2 ways to replace the default system cursor in Unity.
Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.
Visualizing a grid for development in editor play mode for Unity using Gizmos
Sharing a JSON file with the name of shrines and trials from Breath of the Wild on Github.
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material