Visualizing a grid for development in editor play mode for Unity using Gizmos
Sharing a JSON file with the name of shrines and trials from Breath of the Wild on Github.
Providing a function and an editor script to clean GameObjects containing missing components in Unity.
A simple trick to allow correct function dispatch on objects inheriting from and referenced by the same base class
How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material
Implementing a simple camera shake in Unity from scratch.
Creating a Scriptable Object definition for pools of game objects to be drawn. Useful when creating environments.
Implementing a Trie, aka Digital/Prefix Tree in pure python. First in a serie of article on implementing Data Structures from scratch. Code available on Github.
Sharing simple scripts for camera, lights management, debugging...
Implementing a camera that follows the player around the map and gets offset near boundaries to avoid showing out of bounds part of the map.