Implementing a camera that follows the player around the map and gets offset near boundaries to avoid showing out of bounds part of the map.
Creating a bounded map with connecting edges for a 2D game in Unity. Lightweight and simple solution, suitable for Battle Royales and other kind of games.
Learn how to handle Player input for Movement with an Animated Sprite
Learn how to detect Walls and handle contact with the Player
Learn How to Create Disappearing Platforms in Unity using Coroutines
Learn How to Import a Tilemap/Tileset to Create a 2D Platformer Game Level in Unity
Creating the Main Components of a 2D Platformer Game with Unity
A simple Unity 2D Infinite Runner