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5 articles with the tag tilemap

  • Mar 9, 2021

    Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph - Part 2

    Implementing billboarding, camera position checks and forward checks to select a suitable sprite from a given tilesheet/spritesheet/spritemap. This enables us to only use quads and avoid manipulating the sprites through script, which should increase performance for scenes with plenty of background characters.

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  • Feb 21, 2021

    Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph

    Implementing both billboarding and scrolling the tileset/tilemap of the character to update the face being displayed according to the camera's position

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  • Dec 9, 2020

    How to Create a Bounded Wrapping 2D Map in Unity

    Creating a bounded map with connecting edges for a 2D game in Unity. Lightweight and simple solution, suitable for Battle Royales and other kind of games.

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  • Jul 29, 2020

    How to Turn your Tiles into Solid Ground for a 2D Platformer in Unity

    Learn how to detect Walls and handle contact with the Player

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  • Jul 27, 2020

    How to Import a Tilemap or Tileset in Unity

    Learn How to Import a Tilemap/Tileset to Create a 2D Platformer Game Level in Unity

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