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2 articles with the tag utils

  • Jul 13, 2021

    Writing an Array to Texture File in Unity C#

    How to save a generated 2D array of floats of Vector3 into a texture file for later use in a shader or a material

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  • Jun 18, 2021

    Creating a Probability-Weighted Pool of Objects in Unity

    Creating a Scriptable Object definition for pools of game objects to be drawn. Useful when creating environments.

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