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2 articles with the tag sprites

  • Mar 9, 2021

    Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph - Part 2

    Implementing billboarding, camera position checks and forward checks to select a suitable sprite from a given tilesheet/spritesheet/spritemap. This enables us to only use quads and avoid manipulating the sprites through script, which should increase performance for scenes with plenty of background characters.

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  • Feb 21, 2021

    Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph

    Implementing both billboarding and scrolling the tileset/tilemap of the character to update the face being displayed according to the camera's position

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