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Find all our articles about camera
  1. Implementing a Simple Camera Shake

    Implementing a simple camera shake in Unity from scratch.

  2. Creating a 2d RPG Camera in Unity

    Implementing a camera that follows the player around the map and gets offset near boundaries to avoid showing out of bounds part of the map.

  3. Creating a Simple Tilt Shift Effect in Unity URP

    Setting up a Custom Renderer Feature to replicate a basic tilt shift effect that can be stacked on top of other post processing features.

  4. Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph - Part 2

    Implementing billboarding, camera position checks and forward checks to select a suitable sprite from a given tilesheet/spritesheet/spritemap. This enables us to only use quads and avoid manipulating the sprites through script, which should increase performance for scenes with plenty of background characters.

  5. Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph

    Implementing both billboarding and scrolling the tileset/tilemap of the character to update the face being displayed according to the camera's position

  6. Creating a Scrolling Map for RTS and Strategy Games in Unity

    Using Screen Mouse Position to move around the map like in Civilization or Starcraft.

  7. How to implement the Dolly Zoom Effect for our Camera in Unity

    Adjusting Camera Distance and Field of View to reproduce the famous Dolly Zoom, as seen in movies such as Vertigo, Goodfellas and Jaws.