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5 articles with the tag assets

  • Jun 9, 2021

    Implementing a Lit Billboard Shader in Unity Shadergraph

    Sharing a more complex billboard shader in shadergraph that fixes lighting issues from our previous shader by using different calculations for billboarding, and sets custom normals

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  • Jan 25, 2021

    Implementing a Billboard Shader in Unity Shadergraph

    Make an object track the camera and always be facing it. Learning how a Billboard shader orients itself towards the camera, and how to implement this effect in Unity Shadergraph, to be used in games for vegetation and other elements (grass, pickups...)

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  • Jan 12, 2021

    Exporting a Mesh as OBJ or FBX File in Unity

    Exporting a Runtime-generated Mesh as a FBX using the FBX Exporter package, or as an OBJ using a script.

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  • Jan 6, 2021

    Creating a Simple Water Shader using Shadergraph for Unity

    Explaining how to create a Simple Water Shader using Shadergraph in Unity by using scrolling normal maps and the depth buffer

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  • Oct 8, 2020

    Fixing Broken Materials & Simplifying the Import process for SRP & Legacy assets to URP

    Working on an Utility to automatically port assets from deprecated rendering setups to URP/HDRP

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