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  1. Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph - Part 2

    Implementing billboarding, camera position checks and forward checks to select a suitable sprite from a given tilesheet/spritesheet/spritemap. This enables us to only use quads and avoid manipulating the sprites through script, which should increase performance for scenes with plenty of background characters.

  2. Change a Sprite according to the Camera's Direction and Position in Unity Shadergraph

    Implementing both billboarding and scrolling the tileset/tilemap of the character to update the face being displayed according to the camera's position

  3. How to Create a Bounded Wrapping 2D Map in Unity

    Creating a bounded map with connecting edges for a 2D game in Unity. Lightweight and simple solution, suitable for Battle Royales and other kind of games.

  4. How to Turn your Tiles into Solid Ground for a 2D Platformer in Unity

    Learn how to detect Walls and handle contact with the Player

  5. How to Import a Tilemap or Tileset in Unity

    Learn How to Import a Tilemap/Tileset to Create a 2D Platformer Game Level in Unity