Noveltech

Tips & Tricks for your Programming

Find all our articles about rendering pipeline
  1. Faking Shadows from a Cloud Cover in Unity URP

    Two lightweight ways to simulate shadows from a cloud cover in Unity URP

  2. Implementing a Lit Billboard Shader in Unity Shadergraph

    Sharing a more complex billboard shader in shadergraph that fixes lighting issues from our previous shader by using different calculations for billboarding, and sets custom normals

  3. Tutorials and Tips for Lightmapping & Shadows in Unity

    Sharing some great tutorials on how to handle lights and shadows in Unity to get good looking scenes

  4. Implementing a Billboard Shader in Unity Shadergraph

    Make an object track the camera and always be facing it. Learning how a Billboard shader orients itself towards the camera, and how to implement this effect in Unity Shadergraph, to be used in games for vegetation and other elements (grass, pickups...)

  5. Creating a Simple Water Shader using Shadergraph for Unity

    Explaining how to create a Simple Water Shader using Shadergraph in Unity by using scrolling normal maps and the depth buffer

  6. Fixing Broken Materials & Simplifying the Import process for SRP & Legacy assets to URP

    Working on an Utility to automatically port assets from deprecated rendering setups to URP/HDRP