Tips & Tricks for your Programming

Find all our articles about memory management
  1. Using StringBuilders instead of Strings

    Talking about Strings, and How to Avoid Garbage Generation by using StringBuilder instead of Strings in C# Unity.

  2. Why You Should Avoid Runtime Instantiation and Destruction in Unity

    Talking about Managed/Unmanaged code, Garbage Collection and Memory Management in Unity and Mono C#, and how it impacts instantiation.