Noveltech

Tips & Tricks for your Programming

Find all our articles about game development
  1. Creating a LCD effect in a Shader

    Understanding the LCD effect and replicating it on Shadertoy to achieve a base for retro looks.

  2. Delete children of GameObjects in Unity

    How to delete children of a gameobject while in Editor mode.

  3. Generate Predictable Random Numbers in Unity C#

    Ensure that a sequence of randomly generated numbers stays the same

  4. Modifying PostProcessing Effect Parameters at Runtime in Unity

    Add juice to your game by changing your PostProcessing effects parameters at runtime in Unity URP and HDRP.

  5. Setting up a Custom Cursor in Unity

    2 ways to replace the default system cursor in Unity.

  6. Procedurally Generating a Animal Crossing World - Part 1

    First part on how to generate a map like the GC version of Animal Crossing. Creating a high ground / low ground mask.

  7. Flatten 2D array in Unity C#

    Sharing an utility class to flatten and unflatten 2D arrays in Unity C# for easy serialisation.

  8. Playmode Grid using Gizmos in Unity

    Visualizing a grid for development in editor play mode for Unity using Gizmos

  9. Getting Started with Babylonjs Unity Toolkit

    Sharing a few things I've found out using the Babylon Unity Toolkit for the first time

  10. Creating a custom mesh in BabylonJS

    Showing how to create a custom mesh in BabylonJS with a simple example: creating a quad.